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Procedural Outdoor Environment - Houdini

This assignment focused on mastering procedural environmental creation in Houdini. Assets like rocks, ground, and foliage were created procedurally, while trees were imported from PolyHaven. Materials, shaders, lighting, and look development were explored to achieve realistic results. I also learned about lighting and making things look good. I spent three months learning how to create realistic environments using Houdini.

The project successfully demonstrated proficiency in procedural techniques, asset management, and rendering. The skills acquired will be valuable for future endeavors in digital art and game development.

Night Lighting Scenario

Night Lighting Scenario

Noon Lighting Scenario

Noon Lighting Scenario

Procedural Rock 1

Procedural Rock 1

Procedural Rock 2

Procedural Rock 2

Procedural Ground

Procedural Ground

Procedural Clovers

Procedural Clovers

Procedural grass foliage

Procedural grass foliage

Procedural Flowers

Procedural Flowers

Procedural Layout of Foliage

Procedural Layout of Foliage